﻿namespace Config
{
    public class GameConfig
    {
        public static readonly float Countdown = 10;
        public static readonly float StationCapacity = 15;

    }
    public static class TimeScale
    {
        /// <summary>
        /// 标准时间，时钟的最小刻度 1°
        /// </summary>
        public static readonly float TIME_SCALE = .02f;
        /// <summary>
        /// 一天的时间
        /// </summary>
        public static readonly float DAILY_TIME = TIME_SCALE * 360 * 2;
        /// <summary>
        /// 站点生成间隔
        /// </summary>
        public static readonly float STATION_GENERATE_TIME = DAILY_TIME;
        /// <summary>
        /// 乘客生成时间
        /// </summary>
        public static readonly float PASSENGER_GENERATE_TIME = TIME_SCALE * 30;
        /// <summary>
        /// 乘客上车间隔
        /// </summary>
        public static readonly float PASSENGER_ON_TIME = TIME_SCALE * 5;
        /// <summary>
        /// 乘客上车间隔
        /// </summary>
        public static readonly float PASSENGER_OFF_TIME = TIME_SCALE * 2;
        /// <summary>
        /// 乘客上车间隔
        /// </summary>
        public static readonly float TRAIN_OUT_TIME = TIME_SCALE * 15;

    }
}